National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.

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